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Game: Jagged Alliance 2
Console: PC

Cheat:

Establish Base

Your first priority is to establish a financial base--seize the first mine at Drassen as soon as possible. To this end, it is worth your money to blow $10,000 to $15,000 on a top-of-the-line mercenary on a one-day contract. Choose someone with a long-range rifle and excellent marksmanship. Remember, you get to keep his equipment at the end of the day.

Produce Money

Don't forget--to get a mine to produce money for you, you must find the mine foreman and make him happy. Seizing the town the mine is in is not enough.

Government Patrols

Do not seek out combat with government patrols until you have stocked up on long-range weapons. Also, any group of more than four or five enemy soldiers will split up and flank your position, so prepare your own ambush.

Exploding Heads

This code shows blood and gore and should not be attempted to those who are weak against the viewing of violence. But for those who choose to read on, here is the code:

To get the blasting heads, stay away from the enemy from 4-6 squares. Get a mercenary who has an 87 on marksmanship and has a good, powerful weapon that has at least a 25+ damage and 20+ range. If all goes well, his head should blast.

Improving Mercenary's Skills

To improve your mercenary's dexterity and strength, you should perform hand-to-hand combat with the enemy (This is risky).

To improve your mercenary's marksmanship, perform long range shots at easy-to-kill areas (heads, body, etc.).

To improve your mercenary's medical skill, have the mercenary heal the other mercenarys repeatedly.

To improve your mercenary's leadership skill, have the mercenary train a militia.




Manufacturer: TalonSoft
ESRB Rating: Mature


Description:
Much like the original Jagged Alliance before it, Jagged Alliance 2 offers a tremendous mix of strategy and role-playing. Players take charge of a team of mercenaries and attempt to rid the fictional island Arulco of its tyrannical dictator. After recruiting your team from a vast and often entertaining corps of mercenaries (each with his or her own unique personality and verbal quips), you create a merc to represent yourself in the game and then hit the beach on Arulco.

The game play is much like the original Jagged Alliance and the earlier X-COM games from Microprose. You control the action from an overhead, isometric angle and move your troops about in real time until an enemy is spotted. At that point, the game shifts into a turn-based mode, where everyone moves and fires their weapons by spending action points. Though the pace is slower and more deliberate than real-time strategy games, the turn-based mode also allows for more tactical planning, and works exceedingly well in this game.

You move through the game by clearing the bad guys from each individual sector of Arulco. As you do, the support of the people grows and you can then recruit and train militia to support your cause. Combined with the need to find a source of income to finance replacement mercs and additional equipment, your to-do list for Jagged Alliance 2 becomes quite full.

With a solid story, a great array of entertaining mercenaries, addictive game play, and enormous depth, Jagged Alliance 2 is an excellent all-around package. It can be extraordinarily difficult as you near the end of the campaign, but aside from that, it's tough to find fault in this game. --Michael E. Ryan

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