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Game: Earthworm JimConsole: GameBoy Adv.
Cheat:
Skip to Buttville Level
Pause gameplay and press L, A, Up, R, A, R, A, Select.Skip to Down the Tubes Level
Pause gameplay and press Up, L, Down, A, R, A.Skip to For Pete's Sake Level
Pause gameplay and press R, L, R, L, A, R.Skip to Level 5
Pause gameplay and press R, L, A, B, B, A, L, R.Skip to Snot a Problem Level
Pause gameplay and press R, Up, Select, L, R, Left.Skip to What the Heck Level
Pause gameplay and press Select, R, B, Down, L, B.Snot A Problem: Easy level
Hold R until the rope breaks.Portal to Garbage Can Man
In level 1 is a field of tires after the cow launching. Jump on one of the three platforms to the left -- there will be two ziplines to the left. The first will go to the left and the second is below the first and goes to the right. As soon as you get on the second zipline, jump off to the left to land on a chain. Go left on the chain until you get to land. There will be four ziplines above you. On the topmost zipline, jump off to the left onto some land. There will be two dogs you have to destroy. Keep going left until you drop onto a lower platform. There will some bullets there. Drop down again to find a toilet. Jump on the toilet and you will transported below the battlefield of the Garbage Can Man. There will be more bullets and an extra life located there.Level select
Press Start to pause game play, then press Right, R, B, A, L(2), A, R. Alternately, press Start to pause game play, then press R, L, A, B(2), L, R.Manufacturer: Jack Of All Games
Release Date: 28 October, 1999
ESRB Rating: Everyone

Description:
The world's favorite spineless superhero returns in a 3-D adventure that, at first glance, appears to be a worthy successor to the original 16-bit version of this classic action arcade game. However, there's no squirming past the squeamish truth of Earthworm Jim 3D--this game suffers from the dreaded bad camera angle syndrome. EWJ could have been a sleeper hit, but unless you have a strong tolerance for frustration, it's recommended that you avoid this one.
A trademark feature of all EWJ games is the title character's ongoing (and highly unfortunate) collision with cows--and this adventure is no different. The wiggly worm gets smacked in the cranium with a certain bovine and ends up in a cow-induced coma. So, the game takes place within Jim's mind, where he must collect his marbles in order to awaken again.
Despite having decently colored (but far from spectacular) graphics and a surprisingly cool soundtrack, EWJ is often unplayable. In a fully 3-D game that features so much running, jumping, and searching for goodies, a good view of the action is most important. But here, you'll spend way too much time attempting to manually adjust the camera. This, of course, is never any fun. And even if you decide to risk your sanity and play, you'll find a game that really doesn't improve on the 3-D gameplay standards of the N64 classic Super Mario World.
With a bit more work, this could've been at least marginally interesting. As it is, EWJ is better off buried underground with the other worms. --Mark Brooks
Pros:
- Decent graphics that are brightly colored
- Odd mishmash of music styles that fits the wackiness of the gaming world
Cons:
- Simply horrendous camera that requires too much manual input to be of any use
- Uninspired gameplay gives EWJ a rather tired feeling
- Possibility of a sequel has us terrified