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Game: Wallace & Gromit In Project Zoo
Console: GameCube

Cheat:

Destroying Enemies

Most enemies can be destroyed with Gromit's hand to hand combat moves. Use them instead of your weapons. You might need to stockpile ammunition for other tasks.

Bonus Level

After you rescue the baby, go to the area where the elephant has knocked down the doors. To the left of the doors leading to the next part of the jungle is a water chute. Jump into that water chute and go into the hole. You will reach a bonus level.

Octave Security Puzzle

When Wallace and Gromit get to the Octave Security in Act 4 Part 1 of the Warehouse level, shoot the large padlock on the big gates with the turnip launcher. Afterwards, when Gromit walks up to the large keyboard on the floor of the room, the keys on the keyboard demonstrates the sequence of notes/keys that Gromit should stand on.
It is quite fast and a light comes on above the keys, but not necessarily above the key that Gromit needs to stand on. Also, there are three notes, then four, and finally five. When Gromit stands on the first three correct keys, the next sequence will be quickly be demonstrated, and the same happens with the third and final sequence. There are eight keys on the keyboard. The first sequence is 1 2 4. The second sequence is 5 3 6 5. The final sequence is 4 6 7 5 3. Wallace and Gromit can now go through the doorway to the next level.




Manufacturer: Bay Area Multimedia
Release Date: 17 October, 2003
ESRB Rating: Everyone


Description:
Nick Park's marvelous clay-animation characters Wallace and Gromit translate well to videogaming in Project Zoo. The villainous penguin Feathers McGraw (from The Wrong Trousers) has abducted numerous baby animals, and it's up to Gromit to set them free by running, jumping, and using various gadgets around and below the zoo. The player controls the dog-turned-action-hero Gromit, while Wallace follows along, fixing machinery and building quirky gizmos. The five levels look great (though low-lighting situations are murky) and are very large, with a terrific 3-D feel--Gromit can wander almost anywhere he wants, and he climbs ladders, swings on and slides down ropes, and swims. On the downside, the heavy emphasis on timed jumping can get tedious, and the game has an odd tendency to suddenly shift camera angle, which can make jumping even harder. Bonus levels are very tough, but fortunately the player can back out without completing them. Likewise, puzzles are sometimes tough, but not always required to complete the level (plus, there are often hints if you're paying attention). There are also a number of arcade-like diversions that can be skipped then tried on your next pass through the game, which increases the replay value.

Although it can get a little scary, kids who enjoy the films should like the game too, as the characters look and sound familiar (kudos for getting Peter Salis to return as the voice of Wallace), there's a lot of humor taken from the films, and heck, rescuing baby animals is a worthwhile thing to do. For those concerned about violence, it's worth noting that Gromit never has to fight living creatures, just robots. Project Zoo is recommended for those looking for a family game, or for fans of the films. --David Horiuchi

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