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Game: NBA Courtside 2002
Console: GameCube

Cheat:

Easy points

Do a pump fake. When the CPU player jumps, drive the ball in for a basket. You can also drive to the basket and pass it out for a well lined up 3 pointer. The CPU players should all scramble to the paint.

Slam dunk

Select arcade mode and choose a team. When playing, get close to the basket, not under but slightly off to the side or front. Press A + Analog-stick Up. If done correctly, you should go around any defenders and make an awesome slam dunk.

Alley-oop or slam dunk

When you are in your own zone and you see a player from your team under the net with his hand up, press B to pass to him. Then, immediately and rapidly press A (Shoot) and the player under the net will either do a alley-oop or slam dunk the ball.

Spin move

When you have the ball on offense, press L then Y. Your player will dribble the ball and do a spin move at the same time.

Dribble behind back

When you have the ball on offense lightly press L then Y. Your player will dribble the ball behind his back.

Hang on the rim

After dunking the ball, hold X to hang on the rim. Note: If you hang for too long you will get a technical foul.

Spin move

When you have the ball on offense, press L then Y. Your player will dribble the ball and do a spin move at the same time.

Controller Stress Test

Enter the skills mode screen where "Three Point Contest" and "Practice" appear as options. Hold X + Y and press Analog-stick Up + C-stick Down. The "Controller Stress Test" option will appear.

Secret teams
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X(2), Right. If you entered the code correctly, you will hear a sound. Choose arcade or quick play mode and three new teams will be highlighted in yellow.

Small players
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X, Y, Right. If you entered the code correctly, you will hear a sound.

Big heads
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X, Y, Left. If you entered the code correctly, you will hear a sound.

Little heads
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X, Y, Up. If you entered the code correctly, you will hear a sound.

Big hands
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, X, Y, Down. If you entered the code correctly, you will hear a sound.

Invisible players
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, Y, X, Right. If you entered the code correctly, you will hear a sound.

Strange free throws
Enable the "Controller Stress Test" code, enter the controller stress test screen and press Left, Right, Left, Right, Y, X, Down. If you entered the code correctly, you will hear a sound.




Manufacturer: Nintendo
Release Date: 17 January, 2002
ESRB Rating: Everyone


Description:
The keys to a successful basketball video game are its controls, artificial intelligence, and pacing. NBA Courtside 2002 excels in all three areas, with only a few problems. One is the defensive AI, which often leaves itself open to dunks and fast breaks, and is generally a slouch when it comes to rebounds. This can be remedied with the higher difficulty levels, but that makes the computer a flawless shooter, even from behind the line.

The controls are good, but take some getting used to if you've spent a lot of time with other basketball simulations. Players use the C stick on the controller to pass the ball. No button pressing is necessary; just point the stick at the desired player and the ball is away. Unfortunately, this same system is used to select defensive players, and that can be difficult, especially if the action is moving fast and furious. The game does feature quite a few game modes: practice, exhibition, season, and even an interesting mode that takes place on top of the roof.

As you might expect, the player models are smooth, crisp, and photorealistic. The animations are detailed with nary a slowdown or glitch. Even the crowd looks good, and benched players are likewise in full 3-D. The audio isn't so impressive, however. Never have I heard such uninspired and slow commentary--it often seems to be describing plays from another game, or worse, talks about plays that happened 30 seconds prior to the current action. Not a game breaker, but definitely not as good as the competition.

NBA Courtside 2002, aside from the minor flaws described above, is still a stellar entry in the basketball fold and an asset for the Nintendo GameCube library. It's worth the purchase now, and with a few fixes, it'll be a real contender next year. --Bob Andrews

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