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Game: Lord of the Rings: The Fellowship Of The RingConsole: GameCube
Cheat:
Easy money
On the East Road just out of Hobbiton (past the woodsman who trades his dagger for pipeweed), on the ledge above the stumps that summon the elves is a house. Enter it and walk up to the bookcase. Press Action and a gold coin will appear. Leave the house and re-enter. Another gold coin will be there. Repeat this to get as many coins as needed.Moria
To pass the 21st hall in Moria, go to the center of the room and push or pull the four blocks of stone with hands on top of the tiles that you can step on. Once you put all four on, you will pass that part of Moria.Amon Hen: Defeating the Ring Wraith
When you fight the Ring Wraith on the Balrog, there is a tower with steps that you can walk up. If you stay up there, the Balrog cannot hurt you, except when it takes flight.Westernesse Dagger
When you get to the point where you are looking for Merry, Pippin, and Sam in the cave, you will see a box. Go to it and you will get the dagger.Wake up Lobelia
When you have to escape from the Dark Riders in Bywater, throw a rock at the bell bell five times. You will see her lights turn on.Silver pin
At the start of the game if you talk to Ted Sandyman, he will say that he is looking for a silver pin. The pin is hidden in the weathervane over by the river. You will see another Hobbit there. Talk to him. He will ask you to throw a rock at the weathervane to get it to move again. When hit, he will give you the silver pin.Manufacturer: Vivendi Universal
Release Date: 25 October, 2002
ESRB Rating: Teen

Description:
For even the mildest fans, anything related to this beloved book deserves top-notch treatment. Vivendi's officially authorized The Lord of the Rings: The Fellowship of the Ring falls disappointingly short of that goal. The game is intriguing enough (credit the source material) to play through entirely--once. For the cost of the game, you are guaranteed a reasonably pleasurable 10 hours of gameplay. After that, it will likely sit on your shelf.
There are good things in this game: the RPG mechanics are fine (at various points in the story you play as Frodo, Aragorn, and Gandalf), the visuals are beautiful in parts, and certain aspects of game design are fantastic (Gandalf's magic-casting stands out). Little touches make it appealing to true fans, like when Aragorn receives the repaired Sword of Elendil, and it glows during fighting. It would be a great game for even non-LOTR fans to play, since a good deal of backstory is provided in lengthy cinematics throughout the game. Fellowship's greatest asset, of course, is the story itself, as well as the bevy of villainous creatures that provide great boss-fight material. I'm sure many other games wished they had a Balrog to offer.
But the story deviates strangely from the book in order to satisfy the format of an RPG game. The final boss-fight (which we won't spoil here) is completely unrelated to anything devised by J.R.R. Tolkien, and it seems hollow, strange, and unsatisfying. The puzzles sprinkled throughout the game are random and often frustrating, as is your first encounter with the Ringwraiths (inevitably, you die many times--too steep a difficulty curve right out of the gate). This game is still strongly recommended, but with many caveats. Proceed with caution and you're likely to enjoy yourself. Expect a masterpiece and you'll be wishing you saved your money for a different PS2 title. --Jennifer Buckendorff
Pros:
- Great story and great characters (of course)
- Missions that require problem-solving as well as combat
- Gorgeous maps
- Getting to play as Gandalf
- Painfully long cutaway scenes
- Cheesy ending
- Often-tedious fights