Your Source for Free Game Cheat Codes and Information
Game: GameCube HardwareConsole: GameCube
Cheat:
Alternate start-up sound
Power on the GameCube, then hold Z while the GameCube logo is forming to hear a different start-up sound.Change Screen Refresh Rate
While powering on the system, hold B until the message "Would you like to switch to 50hz mode?" appears. This allows you to switch the screen refresh to match that of PAL games. If playing on a PAL system, the message will be "Would you like to switch to 60hz mode?", allowing the screen refresh to match that of NTSC games.Control starting logo
While the cube bounces down, hold A to form the "G" logo to spin it.Set system time and options
While powering on the system, hold A or hold A while the cube rolls around the screen. Alternately, turn on the Gamecube without a disc. Wait until the opening sequence is over and you will be able to set the time and date on the system, delete memory files (if there is a memory card inserted), and set the sound and screen position.Game Boy Advance to Gamecube link option
This trick requires two Gamecubes, two televisions, and at least one Game Boy Player. The purpose of this trick is to eliminate the need for a Game Boy Advance and also use the special function it provides on a television screen. Attach the Game Boy Advance to Gamecube cable into the link cable slot in the Game Boy Player (without a game in it) that is attached to the other Gamecube (on which the game with the special options is played, such as the Tingle Tuner on Legend Of Zelda: The Wind Waker) or put in the required game that may be required for other options (such as the Metroid Prime and Metroid Fusion hookup).DVD Music
You know how XBox can put music from your CD's onto the game, well I found out how you can do it with a GameCube.First, you need all of these.
-1 Nintendo GameCube
-1 DVD Player
-1 TV w/AV slots (not a TV/DVD combo)
-Your favorite music CD
This is what you do:
Hook up the DVD Player (Audio only) to the AV Slots. Then, Put in your CD into the DVD. Set your track you want to listen to. Put in ONLY the Video AV jak from the gamecube to the TV. Then play your Game. Although you don't here the game sounds, you can listen to your songs while you play. Try playing music based on the game your playing. Example: "Ghost Busters Theme" while playing "Luigi's Mansion".
Alternate DVD Music
Instead of using both audio cords (red & white ones), use one of the DVD's Audio cords and one of the GameCube's Audio cords. This way, you can hear the game's music & the DVD's music. But remember, turn the game's music off in the options (if you can), and make sure you have the GameCube's Video Cord in and not the DVD's.Spinning Cube
Turn the machine on and you will see a square bouncing down to form the G. If you hold A during this sequence as the square is bouncing down it will spin which looks very cool.Manufacturer: Nintendo

Description:
Though it looks like a toy, don't be fooled: the Nintendo GameCube is a powerful video game console that rightly deserves its place among the other next-generation game systems. In fact, its playful, appealing design and small size (the unit is a not-quite-cubed 6 inches) aren't the only features that set it apart from the others.
For starters, Nintendo has quite clearly made this a game-only machine. It doesn't try to play your CD collection, run your movies, read your e-mail, or store your MP3 files. The company has concentrated its efforts on games. All the prelaunch titles we've seen play smoothly, with bright, fast graphics and great sound. Nintendo says its engineers have removed traditional bottlenecks that have, in the past, slowed down processing. New components designed by IBM and MoSys, as well as a large-capacity secondary memory cache, keep instructions moving through the system's microprocessor (MPU) at peak levels. In English: the GameCube is optimized to push speed up while pushing costs down; hence its position at the lower end of the price spectrum.
The GameCube is the first Nintendo video game system to use a disc-based medium rather than cartridges for its games. Moving the software to disc media generally means lower development costs for the publishers, which, in turn, trickles down to the consumer not only in price, but also in availability and quality, as it's then easier to try out untested game ideas (Pikmin, anyone?). While most other systems likewise have their games stored on discs, the GameCube's 3-inch format is smaller than everyone else's, and is so designed to fit in a shirt pocket as much as to deter would-be software pirates.
Of course, the main advantage of the GameCube is that it's the home field of one of the world's premier game designers: Nintendo. While powerhouses Electronic Arts and Sega make games for all systems (including this one), you can play Nintendo games only on a Nintendo system. And Nintendo, you might recall, has been hitting them out of the park since it started with Donkey Kong. In fact, here's a roll call of characters and series you won't find on the other consoles: Mario, Legend of Zelda, Perfect Dark, Metroid, Kirby, and, of course, Pokémon. A few names that the GameCube will share with the other guys: Madden, Tony Hawk, Sonic, Batman, and Star Wars.
The system also comes with four built-in controller ports, so you can easily plug in extra controllers and let friends join in for the multiplayer games--it's even got a built-in handle so you can easily move it to a friend's house. It comes with two memory card slots for saving your progress through games, and there's the capacity for future expansion into the world of online gaming.
In short, the GameCube isn't an all-in-one entertainment system, and neither is it the most powerful of the modern video game consoles. But for video game enthusiasts who want to stick with their favorite characters, its value cannot be beat. --Porter B. Hall
Unit Specifications
- MPU (Microprocessor Unit): 485 MHz custom IBM PowerPC Gekko
- Graphics Processor: 162 MHz custom ATI/Nintendo Flipper
- Texture-Read Bandwidth: 10.4 GB per second (peak)
- Main Memory Bandwidth: 2.6 GB per second (peak)
- Pixel Depth: 24-bit color, 24-bit Z buffer
- Sound Processor: 81 MHz custom Macronix 16-bit DSP
- Sound Performance: 64 simultaneous channels, ADPCM encoding
- Polygon Performance: 6 to 12 million polygons per second (peak)
- System Memory: 40 MB
- Main Memory: 24 MB MoSys 1T-SRAM
- Disc Drive: 128 ms CAV (Constant Angular Velocity) system
- Data Transfer Speed: 16 Mbps to 25 Mbps
- Media: 3-inch, 1.5 GB capacity disc
- Controller Ports: Four
- Memory Card Slots: Two
- Audio-Video Output: Analog and digital
- Dimensions: 4.3 by 5.9 by 6.3 inches (height by width by depth)