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Game: Brain Lord
Console: SNES

Cheat:

Unlimited Fairy Experience

Use the Light Fairy to see, when in the ruins under the city. After getting the fairy, return to the first save location, then go right. Enter the first door from the save location. Go through the little room and go to the next door. Look out for the robots in this room, as the shield will not block their attacks, which do a lot of damage. Go after them at an angle. Use the fairy in the room after the robots. You should now be able to see a small blue square on the floor. Use the square to turn on the lights, then get on the small flying square. It allows you to travel over the electric floor without harm. There will be a few enemies in the room that will always have a ball that increases your fairy's experience by 50. This may be repeated as many times as needed.




Manufacturer: Electronic Arts
Release Date: 24 October, 2002
ESRB Rating: Teen


Description:
Dear Peter Jackson and company: Please accept this thank-you for making the last couple of weeks feel like Christmas. Your game The Lord of the Rings: The Two Towers is such an unbelievable treat that we've been playing it nonstop. Every person who has seen the spectacular graphics agrees: whereas others may have created a crappy movie tie-in game, you folks have made a game that captivates and frustrates us in all the right ways. It was especially nice of you to let us play as either Aragorn, Gimli, or (our favorite) Legolas. Having the actors--including Sir Ian!--voice all the battle cries really makes a huge difference. The first time we got to unlock one of the video extras (an interview with Elijah Wood), we thought, "This is as much fun as eating candy."

We apologize for the rumor that seems to be sweeping game sites--we're not sure how it got started. There's no way to play the game in four hours, unless maybe you set it on "easy," but probably not even then. (We are playing through with all three characters, of course.) Maybe Diablo fans are unimpressed with the skimpy inventory management, but we think that's just nitpicking. But don't think we write fan mail every day! There are some things we would have done differently: while we like movie scenes interspersed with game scenes, we are really tired of watching some of the intro cinematics over and over again. And why can't we trade in some of the skills we bought for new ones? By level 9, we really wished we had bought differently. And what was the deal with the ending--couldn't afford the real actor's voice for the final scene? That seemed distinctly out of character with the rest of the game.

But we love being able to tear into a crowd of Orcs, as well as the nuances of certain timed and more strategic missions. While it may not be a game we play repeatedly once we're done, we'll treasure the fond memories of the time we had together. As with everything associated with LotR, the magic touch for fans is in the details. It's great to look into the stream in Fangorn and pick out the reflection of Treebeard; we wish every game got it the way this one does. Thanks again for your terrific title.

Best wishes,
The Amazon.com Video Game Editors
--Jennifer Buckendorff