Your Source for Free Game Cheat Codes and Information
Game: Star Wars: Episode I Battle for NabooConsole: Nintendo 64
Cheat:
Pink Ship
From the main menu select Options. Next select Passcodes,then enter:RUAGIRL?
Once you have entered the code you may proceed to the game as normal. You'll notice that your ship has been repainted to various shades of Pink.
Hard Mode
From the main menu select Options. Next select Passcodes,then enter:NASTYMDE
Once you have entered the code you may proceed to the game as normal. You'll notice that your game has become a lot harder.
Advanced Shields
Go to the codes section of the game. Then, enter in DROIDEKA, and you will have advanced shields.Cheat Codes
First go to the options menu then go to passcodes and enter the following:Code - Granted Wish
talktome - Hear creator comments
ewerdead - One Hit kills
koolstuf - Showroom now available
lovehutt - View the creater staff
overload - All power ups
pathetic - Infinite lifes
Concert Hall
From the main menu select Options. Next select Passcodes,then enter:WAKEUP
Manufacturer: Lucasarts Entertainment
Release Date: 18 December, 2000
ESRB Rating: Teen

Description:
Running on an enhanced Star Wars: Rogue Squadron engine, the nice game developers at Factor 5 have taken one last stab at the aging Nintendo 64 system with yet another entry into the wide world of Lucas. At times fun, but at more times frustrating, Star Wars: Episode I, Battle for Naboo has plenty going for it. Unfortunately, these good deeds are deeply overshadowed by a darker side.
Were you one of the millions who enjoyed the very popular Rogue Squadron? If you were, then get ready for more of the same, only this time wrapped around a lucrative Episode I license. This should appeal to newly christened fans and hardball line campers alike, as there's more of a concrete story line to follow than in the sidelined plot of RS.
Just as in the aforementioned classic, Battle for Naboo revolves around the collection of gold medals. New vehicles abound, and there's more than enough variety in the game's locales. The ability to switch craft at any time during the missions doesn't hurt the replay factor, either. If you discover the flash speeder doesn't have enough firepower to finish off that AT-AT tank, you can simply enter a different hanger and take control of a police cruiser.
The graphics are astounding, even better than what RS showcased. The game displays fantastic details everywhere--even the explosions are incredible. The sound, though, is very disappointing, especially when you consider that Factor 5 is behind the scenes. To the curious, Factor 5 has been one of the pioneers of gaming audio for a while now; the company was even chosen to helm the sound capabilities of Nintendo's next-generation GameCube console. With all of Factor 5's credentials, one might expect stellar sound. In many instances, the sound comes out muffled and the voice-overs are distorted.
The control and maneuvering should have been given more fine-tuning as well. This type of game relies on precise controls, but Battle for Naboo suffers from some sloppy movements and inaccurate targeting problems. This, combined with simplistic backgrounds and missions that are too straightforward, helps deflate what could have been a great game into a mere OK title. There's plenty of replay value here, but this game's certainly not for everyone. --Todd Mowatt
Pros:
- High replayability
- Large variety of ships and locales
- Impressive graphics
- The sound is muffled and the voice-overs are distorted
- Imprecise controls