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Game: Seaman
Console: Dreamcast

Cheat:

Quick evolve

Set the Dreamcast's system date ahead several days for faster evolution. However, the tank will also not be maintained for that amount of time.

Quick evolution into Gillman stage

While playing the game, you will see a shell at the bottom of the tank. Keep tapping the shell until it starts to eat your newborn Seaman. After they are eaten, tap the shell more until the squid completely comes out. It will squirm, and eventually after tapping it enough, it will die and the baby Seaman will appear and will be in the next stage (Gillman). Hold A while talking into the microphone to speak to your Seaman.

Talking to your Seaman

It is good to talk to your Seaman frequently. You need to teach them how to talk. Try to talk as clear as possible. Hold the A and talk into the microphone. The Gillman stage is the stage when it will first start to talk. Use these words when talking to your Seaman: Hi, Hello, Hey, No, Yes, Seaman, Fish, Fun, Play, (and more). Experiment, but do not call it bad name or it will become unhappy. Also, remember to feed it in the morning and at night (two times every day).

Infinite food

Note: This trick requires two VMUs. Start and save a new game using a second VMU. Connect this VMU to a VMU that has an ongoing game. Transfer the food from the new game to the ongoing game. Repeat this as needed for unlimited food.

Drain the aquarium

When the seaman gets old enough he will help you move the rock to drain the aquarium.

Give your Seaman a new name

After naming your Seaman the first time, repeatedly ask "Do you love me?". Eventually, you will be able to change your Seaman's name.

Hypnotize Seaman

Select a Seaman and move the Analog-stick in circles around its head.

Move rocks

Press X + R and press Left or Right when over a rock to move it.

Hidden audio

Place the game disc in an audio CD player and play track two to hear a hidden message.

Keep him happy

Whenever you put the clock ahead on the VMU and you get back to where you left off except for a day or two later, add air and fix the heater. Then put the gillmen in a good mood! When you leave for that long they get mad and when they grow up, if you had never tickled them then they are very moody.




Manufacturer: Sega of America, Inc.
Release Date: 11 August, 2000
ESRB Rating: Teen


Description:
Seaman is quite possibly the weirdest video game to ever be released. It's also one of the most incredibly original titles in a very long time. And if you don't believe me, just ask the frisky Seaman, a fish/reptile with a human face--it isn't shy.

According to legend, this strange creature is the discovery of scientist Jean Paul Gasse. The weird-looking beast was documented to have an almost grotesque look about it, as it had the body of a reptile and the face of a man. Yet it was able to talk and reason with the doctor as well as your average human. And while the good doctor was laughed into obscurity after trying to explain his discovery, you have the opportunity to raise a Seaman from egg to its fishlike state and beyond.

Not only must you keep Seaman well fed and warm, you'll find that conversation (via the included microphone) with Seaman is a must. The scaly inquisitor will probe into your personal life by asking about your age, marital status, and favorite music, among other things. Also, if treated well this creature will spew its (usually sarcastic) rantings on pop culture, the Internet, and even reality itself. There's even a touch of sexual innuendo that may raise a few eyebrows. I doubt your goldfish ever did that.

The speech recognition is far from perfect, but there's no doubt that the gimmick almost always causes a smile when you realize how long you've been conversing with a fish and just how many words it does respond to. The simplistic graphics often make Seaman look like he's swimming in space rather than in a huge tank, but this game makes no claim to break new ground in graphics--it's the speech recognition that is most noteworthy. Star Trek veteran Leonard Nimoy acts as narrator, bringing all of the emotion of Spock (read: none) to his performance--yet somehow it works.

Since the Seaman can starve or freeze if not tended to regularly (raising this thing will take weeks), it might be a good idea to invest in another Visual Memory Unit to store the status of Seaman's habitat and your performance.

It's hard to say just how much "game" is actually in this title. Rather, Seaman offers an interesting life journey through birth, growth, death, rebirth, and change. Seaman offers a unique Dreamcast experience that is both disturbing and fascinating. --Mark Brooks

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