Your Source for Free Game Cheat Codes and Information
Game: Rainbow SixConsole: Dreamcast
Cheat:
Toggle clodhopper mode
While playing a game, press Analog-stick Left + D-pad Down + A.Toggle rudeness mode
While playing a game, press Analog-stick Right + D-pad Down + A.Toggle victory conditions mode
While playing a game, press Analog-stick Up + D-pad Down + A.Infinite ammunition
Shoot all of your bullets except one, then put in a new clip. Your ammunition will be refilled, but you will not lose a clip. Repeat this as many times as needed for an unlimited amount of ammunition.Hints
Find terroristsAlways check your radar for terrorists before entering a room. Terrorists turn red arrows on radar.
Heartbeat sensor
Do not leave without giving at least one operative a heartbeat sensor.
God Modes
To enter these codes, simply enter durong gameplay (dont pause).Team God Mode: JoystickLeft, D-button Down, A.
Team God Mode turns on invincibility for you whole team.
Avatar God Mode: JoystickUp, D-button Down A.
Avatar God Mode turns only your character invincible.
Extra modes
Enter these codes while in game without pausing. There will be a confirmation if you do it right.Heavy Breathing Mode: JoystickDown, D-buttonDown and A.
Mega Head Mode:JoystickLeft, D-buttonDown, X.
Stumpy Mode:JoystickLeft, D-buttonDown, Y.
Side Scroller Mode:JoystickDown, D-buttonDown, Y.
Manufacturer: Red Storm Entertainment
Release Date: 18 March, 2003
ESRB Rating: Mature

Description:
The Rainbow Six game franchise gets its name from the Tom Clancy novel of the same name; both the game and the book detail the exploits of an elite international counter-terrorism unit codenamed Rainbow ("Six" is tactical lingo for "leader"). Rainbow Six pioneered a genre known as "squad-based tactical combat," and eschews fast pacing and exotic weapons in favor of methodical gameplay and realistic combat--a single bullet can take down a target. In Raven Shield, the third game in the franchise, the men and women of Rainbow return to thwart the plans of an evil madman out to recover hidden Nazi loot. This barebones plot is merely a tool to link the objective-based missions that are the meat and potatoes of the game.
A standard mission will start you off with a situational briefing and overview of your objectives. After the briefing you'll pick your team of up to eight operatives in as many as three different fire teams, and then outfit them with a wide variety of realistic weaponry. You can choose to map out a mission plan for you and your AI-driven teammates, or you can just drop into the mission and figure things out on the fly. Speaking of AI, this is one of the areas of the game that deserves the most criticism. Despite a largely improved AI that will show enemies using great teamwork or even running away in fear, there are still moments when nearby opponents will walk directly into weapons fire, or even ignore nearby gunplay.
Raven Shield allows for cooperative and competitive online play, but unfortunately there's no mechanism that allows you to play cooperatively with friends through missions in a linear order with the storyline intact. This missing feature aside, cooperative play is still a great feature, and a refreshing break from standard deathmatch play.
There are several significant improvements in Raven Shield, most notably the use of the Unreal graphics engine. It's vastly superior to previous games and provides crisp, clean graphics that are beautiful enough to help suspend disbelief--a feat that's typically more difficult for games with modern settings. Moreover, the inclusion of the Karma "ragdoll" physics engine typically models realistic collapsing animations for fallen enemies, though occasionally there are problems with oddly angled body parts. New controls in Raven Shield such as incremental door-opening and fluid movement controls allow for much stealthier (and thus more fun) movement around the map.
Rainbow Six 3: Raven Shield is both a hoot and a holler to play, and I highly recommend it to anymore, but especially for anyone who favors realism in games and is tired of fast-paced but mind-numbing first person shooters. --Jon "Safety Monkey" Grover
Pros:
- Squad-based tactical combat a refreshing change from standard FPS fare
- New Unreal engine cranks out terrific graphics
- Lots of cool new features like fluid door-opening and fluid movement
- There is something undeniably fun about yelling "Tango down!" in multiplayer
Cons:
- Rag doll physics are sometimes painfully unrealistic
- Normally great AI is sometimes inexplicably awful
- Cooperative mode doesn't include the planning mode, linear progression, or story offered in single player