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Game: Mace Griffin: Bounty Hunter
Console: Playstation 2

Cheat:

God Mode

Select the Electro Cosh and press L1, R1, L1, R1, X, Circle, Circle, X, Square, Triangle.

Double Damage

Select the Electro Cosh and press L1, R1, L1, R1, X, Circle, Circle, X, Triangle, Triangle.

Auto-Focus Mode

Select the Electro Cosh and press L1, R1, L1, R1, X, Circle, Circle, X, Circle, X.

Detach Camera

Select the Electro Cosh and press L1, R1, L1, R1, X, Circle, Circle, X, Triangle, Square.

Unlock All Sections

Press L1, R1, L1, R1, X, X, Circle, Circle, Square, Square. Works for any game that's "in progress".

Unlimited Ammo

Select the Electro Cosh and press L1, R1, L1, R1, X, Circle, Circle, X, Square, Square.

Big Head Mode

Select the Electro Cosh and press L1, R1, L1, R1, X, Circle, Circle, X, Circle, Circle.

Hand of God Mode

Select the Electro Cosh and press L1, R1, L1, R1, X, Circle, Circle, X, X, X. This gives you one-hit kills with the Electro Cosh.

Level Skip

Press L1, R1, L1, R1, X, X, Circle, Circle, Square, Circle. Works for any game that's "in progress".




Manufacturer: Vivendi Universal Games
ESRB Rating: Mature


Description:
This story-driven action game seamlessly combines dynamic space- and ground-based combat with exploration and investigation. Mace Griffin Bounty Hunter takes place hundreds of years in the future, when both human and alien settlers are rapidly colonizing the galaxy. You will assume the role of Mace Griffin, a special ops officer turned bounty hunter, as he unravels a dangerous mystery. The game offers seamless transition between first-person combat and space-flight actions, and an epic story with the pacing and drama of a blockbuster movie.

Consistent flight control and weapons management systems make it easy to navigate both in space and on the ground, and to pilot six different ships, from alien fighters to massive carriers. There are lifelike nonplayer characters whose reactions depend on their varying intelligence, bravery, health, and weapons. The "rag doll" IK system creates realistic results when a character is shot or hit. The game's diverse missions, which may be story driven or incidental, take place in a wide array of walk-around environments, each with its own physics, obstacles, inhabitants, and creatures.